ANGST – An Odyssey to Euphobia


2009/10 at the University of Applied Science Potsdam

ANGST is an interactive Application on the → Mæve multitouch table at the university of applied science Potsdam, showing fears in the european context. The user can combine on of the fear cubes with one of the bigger narrators. It searches for high peaks in a database and tells the story by moving on the table top and showing this information in an decelerational way.

Project by:
→ Christoph Steinlehner
→ Lino Teuteberg
Max von Elverfeldt
→ Pierre La Baume
→ Stefan Hermann

Project Website:
→ Angst Project
→ robot building tutorial

Background

Project for the University of Applied Science Potsdam, Interaction-Design
Course »Tangible Maps« Prof. Frank Heidmann
Winter 2009/2010

Pledges

Pledges is an interactive projection playing on the theme of private thoughts in public.

As big cities grow and more and more people live in the same place, you sometimes get a feeling of alienation in your own neighborhood – nourished by the increasing anonymity. We wanted to counteract this feeling by giving insights into the thoughts and wishes of the people around you on the street.

When those private thoughts are projected onto a big media facade, a moment of recognition is created and in the blink of an eye anonymity turns into intimacy.

2009 at the
→ Collegium Hungaricum Berlin

Project by:
→ Karen Hentschel
→ Marcus Paeschke
→ Stefan Hermann

Course:
→ Patrick Kochlik

Technical Setup

Pledges can be setup for a variable number of projectors (3 at the CHB). Each picture is rendered by a single machine and all computers are connected over the network via OSC. Another computer takes the role of a server, running the physics simulation of the bubbles and receiving input from the sensors outside the building.

When a person walks along the building, the sensors (based on Arduino) detect speed and direction and trigger the creation of another bubble.

The software is written in Java and based on the Processing Framework. It uses OpenGL for rendering, JBox2D for physics and OscP5 for communication.

Background

Project for the University of Applied Science Potsdam, Interaction-Design
Course »Narrative Architektur« Patrick Kochlik
Winter 2008/2009

Thanks go to

Patrick Kochlick, for his lectures, good advice and the Gestalt framework. Collegium Hungaricum Berlin, for the chance to play with this awesome building. Daniel from the CHB Café, for great support, sharing knowledge and the permission to drill holes into his ceiling.

Drawbots

Drawbots

I developed this project in the Processing beginners course of Patrick Kochlik.

This little agents are driven by vibration motors and armed with a pen to track their way.

In the end, I tooked their movement parameters to build an vector engine in Processing.

Project for the University of Applied Science Potsdam, Interaction-Design
Course »Processing« → Patrik Kochlik
Summer 2008

nu_pogodi001

Nu, Pogodi!

Touchscreens come with many advantages, but also with some disadvantages. For example it is very hard to get a haptic feedback.

We came up with a attachment which can be combined with a multitouch device and provides a number of »real« buttons.

To test this setup, we programmed an old russian game for the iPod: Nu, pogodi!

Concluding, I can say, that it really make sense to provide »hardkeys« and they should have a nice tactile feedback like snapping or clicking behavior. Going back to this technic would make the experience much better.

Project by:
Jennifer Kuhl
Stefan Hermann

course by
Mattias Ljungstrom

Project for the University of Applied Science Potsdam, Interaction-Design
Course »Game Design – touching the screen« Matthias Ljungstrøm
Summer 2008

Interaction Design